![]() ![]() ![]() In-game editing requires use of an external program such as Arsenic.įor those actually trying the game, its worth understanding that there are a limited number of storylines that can be run at once (7, I believe). Monthly data updates are available on EWR Battleground. As a note, it it does include an "auto-booker" feature that is absent in future releases (left out due to complexity issues, apparently).Īlthough the game is far more simplistic than later Ryland-released games, it remains very popular. The game also uses a very simplistic approaching to Japanese promotions. ![]() The data used was fairly simple, with just 7 main stat catogories for each worker, plus several hidden categories. As the game was still freeware, it used real world promotions and workers. It was the most polished and detailed version of the game. The game had multiple releases, leading up to EWR 4.2 in July of 2003. The very first Extreme Warfare games date back to 1995, programmed by Adam Ryland. Data: Real World (August 2003 start for 4.2)Īvailble Mods/Scenarios: Multiple historical starts as well as monthly data updates for almost every month from August 2003 to current ![]()
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